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Starters orders 6 mods
Starters orders 6 mods











starters orders 6 mods
  1. #STARTERS ORDERS 6 MODS INSTALL#
  2. #STARTERS ORDERS 6 MODS MOD#

Version 2.5.7 Bug fix for value with '&' in their name Version 2.5.5 Bug fix for value with dot or dash in their name Version 2.5.3 Fix a big with the variables implementation. cfg changes in your Gamedata (excluding those under PluginData). Version 2.5.2 Add a cache of the patched config so it's loaded faster after the first load. Version 2.5.1 Version bump to fix a mistake in my build script. Version 2.5.0 KSP 0.25 Compatibility and changes I'll document later. Version 2.3.5 Fix perf related problem when using a lot of regex. Fix the /= and -= operator (the argument where inverted) You'll see the info message a bit later in the loading process. Version 2.3.3 Module Manager is now integrated with the loading screen. I strongly advise to delete any 2.2.x version laying around as 2.2.1 and 2.2.2 don't deactivate themselves properly when a newer version is around (but they don't break anything either) There is a ingame DB reload/dump menu you can open with ALT-F11 while in the spaceport screen (be aware that it mess up R&D unlock, as the stock reload does) Version 2.3.1 A lot of under the hood code change.

starters orders 6 mods

Version 2.2.0 Build for KSP 0.24 - Beware that the Save Game Fixer of previous version was disabled since 0.24 include fix that make it less usefull. It can take some (lot) of time if you have a bunch of olds saves. This version parse your save game just before the main menu. Version 2.0.x Read the list of change by ialdabaoth at the end of the 2nd post There is also some code to warn you if an old version of MM or my MMSarbianExt is present and to ask you to delete them.

#STARTERS ORDERS 6 MODS INSTALL#

This makes install of addons using it easier since you don't have to check date on the file when overwriting it. The DLL name contain the version number, and even with 2 version present only the newest will run. The source code for this version is available here : He is the original creator of Module Manager. Module manager source is under a "CC share-alike license" under the term specified by ialdabaoth here. Ialdabaoth gave me his blessing to maintain Module Manager while he his away. With is you can edit squad (and other mod) part without overwriting their file.

#STARTERS ORDERS 6 MODS MOD#

ModuleManager ( by Sarbian and Blowfish ) is mod that let you write patch file that edit other part at load time.













Starters orders 6 mods